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» Hi there
Patch notes 7/06/12 EmptySat Dec 08, 2012 11:44 pm by LunaSerenity

» Patch notes 15/08/12
Patch notes 7/06/12 EmptyThu Aug 16, 2012 8:01 am by Elthan

» Patch notes 07/08/12
Patch notes 7/06/12 EmptyThu Aug 16, 2012 8:00 am by Elthan

» Patch notes 01/08/12
Patch notes 7/06/12 EmptyThu Aug 16, 2012 7:59 am by Elthan

» Patch notes 25/07/12
Patch notes 7/06/12 EmptyThu Aug 16, 2012 7:58 am by Elthan

» The truth about gm ....
Patch notes 7/06/12 EmptyTue Jul 24, 2012 7:44 pm by Shoshi

» Fishing attemps
Patch notes 7/06/12 EmptyTue Jul 24, 2012 12:33 pm by Shoshi

» Patch notes 11/07/12
Patch notes 7/06/12 EmptyFri Jul 13, 2012 5:14 pm by Elthan

» Patch notes 27/06/12
Patch notes 7/06/12 EmptyWed Jun 27, 2012 1:03 pm by elluminus


Patch notes 7/06/12

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Patch notes 7/06/12 Empty Patch notes 7/06/12

Post by Elthan Fri Jun 08, 2012 12:04 pm

* Added The Labyrinth as a new dungeon for the master classes that requires a party to enter.
* Added the Lydian, a normal basic pet that is rideable.
* Revamped various UI: quest UI, party UI, world map UI, etc.
* Added 3 new events to celebrate the launch of Reanimation.
* Extended EXP boost event for one additional week.
* Added new belts, earrings, and rings that give a set bonus (found in the Labyrinth)
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Patch notes 7/06/12 Empty Re: Patch notes 7/06/12

Post by elluminus Thu Jun 14, 2012 2:53 pm

Here is a sample of stats you can get with new stuff.
I hope your wife has made french progress so she can like the sample Wink

Patch notes 7/06/12 120611120645682268

And with buff :
Patch notes 7/06/12 120531112050792366

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Post by Shoshi Thu Jun 14, 2012 3:55 pm

Surprised sweet stats but the whole concept of staff huna outside of pvp is just wrong -.-''
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Post by BlackHavoc Fri Jun 15, 2012 4:24 am

Staff whacking never gets old! Smile
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Post by Shoshi Fri Jun 15, 2012 9:26 am

*poke, poke* ?_?
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Post by BlackHavoc Sun Jun 17, 2012 6:46 am

Well, who knows.. maybe it's time for druids to become Healers!
They have got plenty of healing skills with this new content, so they could handle it!
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Post by elluminus Mon Jun 18, 2012 4:40 pm

well staff magus can heal over 10k per second, but I see more and more huna with bow/xbow

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Post by Shoshi Mon Jun 18, 2012 7:02 pm

yes that is due to the demand of ranged dds, like vm, corruptor, mm and de, all the staff summoners. If huna dont adjust to be ranged is better to be outside pt as buff slave otherwise mobs are dead before you tackle them with the axe.....
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Post by Elthan Tue Jun 19, 2012 12:31 pm

What is "mm" ? Damn you all with your abbreviations x_x
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Post by Shoshi Tue Jun 19, 2012 2:07 pm

study mm -> marksman
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Post by Ascillyon Wed Jun 20, 2012 5:55 am

Magus is neither suited as healer nor as ranged DD. Rather he is a ranged DoTer while atking in melee range. A magus doesn't have a spamming skill like the mage-types and if he would try to go ranged DDing with spells it would look like this: skills...waiting 10 secs DC.

As for a healer... well he lack of skills for that nor is it as strong as a priest or bish. Just to show you what I mean with salvation and healing:
Healing on max lvl: 2880 (+30% M. Atk)
Spirit of Salvation on max lvl: 1480 (+30% M Atk)
In critical battles the magus' healing would not be enough, not to say he has no AoE heals and spamming his HoT in max lvl on everyone would drain his MP.
Still you are forgetting one thing which is one of the primary purpose of a magus: CCing. It would deal more dmg with a staff but if a magus uses a staff he would more and more take the side of the battlefield as Sho said.

That having said: I dunno anything about this new epic so w/e.
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Post by Elthan Wed Jun 20, 2012 6:31 am

I don't know why you try so hard to make sense....it's just Rappelz...you know ? bugs, glitches, hacks, servers down, pricks/jerks players asking for high level pets even in sanctuary and above dungeons or killing you while you popped grace/stamina saver/cracker just because they can (bah yes, PvP is the biggest joke ever) and it makes their epeen so big. What's so strange they ask for a magus which is mostly a support melee class to be a longbow damage dealer ? Laughing Laughing

In all fairness, the fault lies both with rappelz and the playerbase: rappelz because their poor management of the game mechanics and the classes created that situation and the playerbase because they exploit the game in such way.

If it wasn't for the pets system (even though, they just make cookie cutter of all of them with similar skills), I would so not play that game anymore. Bomb Anyhow, not much time to play anymore between my work and the baby, so...
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Post by BlackHavoc Thu Jun 21, 2012 5:53 am

Ascillyon wrote:Magus is neither suited as healer nor as ranged DD. Rather he is a ranged DoTer while atking in melee range. A magus doesn't have a spamming skill like the mage-types and if he would try to go ranged DDing with spells it would look like this: skills...waiting 10 secs DC.

As for a healer... well he lack of skills for that nor is it as strong as a priest or bish. Just to show you what I mean with salvation and healing:
Healing on max lvl: 2880 (+30% M. Atk)
Spirit of Salvation on max lvl: 1480 (+30% M Atk)
In critical battles the magus' healing would not be enough, not to say he has no AoE heals and spamming his HoT in max lvl on everyone would drain his MP.
Still you are forgetting one thing which is one of the primary purpose of a magus: CCing. It would deal more dmg with a staff but if a magus uses a staff he would more and more take the side of the battlefield as Sho said.

That having said: I dunno anything about this new epic so w/e.

The Druid has 2Healing skills.
And there is a path for Magus for healing too ?
I remember some kind of Chain healing, what about that?
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Post by Shoshi Thu Jun 21, 2012 7:52 am

it is 3rd tp skill in first path if you take it you cant have max buffs ^^ so that leaves us with:
1 water skill;
1 insta heal skill;
1 big heal with cd i think 3-5 min;
1 hot heal that thick for 265x5....
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Post by elluminus Thu Jun 21, 2012 10:19 am

This is an interesting subject especially as I still have to build my magus.
Pb is magus is not a melee dd (damage quite crappy, not good spammable skill with huge damage)

Ascillyon wrote:Healing on max lvl: 2880 (+30% M. Atk)
Let's say you have 15k matt using marbas set (the magus in my screenshot had 20k, without +20 weapon but using many pieces) and you use spirit of salvation lvl 1 with +3 card

30%*M.Atk + 220 (lvl1) +3x 140 (card effect) for a mp cost of 85 -15x3 ==> 5140 heal for 40 MP, which can be boosted to 7.5k heal on the taget of bp - 1.2s casting speed (so shall be less than 1s in practice) - 2s cd
lvl 1 spirit of resto ==> almost 1k tick, and quite spammable.

Yeah true it's not that huge, espcially when i see my noob s3 bp (far from r7) healing for 7k on breeder which hasn't the new stuff/stones either -.-

=>Bow/xBow build : here you will enjoy the lvl 16 toggle or third path + self-gust, but I wonder how many dps you can do. Probably for t2 only, so you can focus on att speed only to get voidwrap often.

=>DoT build : mana expensive - have now idea of how you much you can do, but you'll have to forget the third path for max damages, and ppl will laught about you


Wonder what is best :
> helper 1-1-3 with staff : help to heal, cc, small dots
> range x-x-3 with range weapon : better damages ? you can still cc, but heal suck
> classical 2h axe
> 1h axe +magewall ?

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Post by BlackHavoc Thu Jun 21, 2012 10:40 am

Shoshi wrote:it is 3rd tp skill in first path if you take it you cant have max buffs ^^ so that leaves us with:
1 water skill;
1 insta heal skill;
1 big heal with cd i think 3-5 min;
1 hot heal that thick for 265x5....

Well then, don't get full buffs if you go for healing.
I don't get why is that so bad.
I think that skill must be tested first, to see if it really worth it or not.
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Post by elluminus Thu Jun 21, 2012 11:02 am

Because ppl add you in party cause they expect you to buff them, especially with angel's force ^^ (+30 to all stats at lvl 1)

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Post by Elthan Thu Jun 21, 2012 12:04 pm

Angel force is a must have. And to obtain it, that means you need to spend already 3 TP points in the third branch. That doesn't let a big window open for the two other branches: people will then tend to spend the two last points in the second tree which is the damage dealing instead to go healing way, since, there will be always a healer in party (cardinal or oracle).
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Post by Shoshi Thu Jun 21, 2012 1:28 pm

i am 1-1-3 with axe, i think any other build than x-x-3 is out of the question because then you dont have all the buffs at max lvl...

now staff you cant rly use at full benefit :
a) - 2-0-3 - gives you max heals and mana consumption reduction- but then you dont have any m atc. skills- anyway good luck finding pt that will go in hard mode without healer at all and only with huna healing... And if there is healer such build is waist of pt space and air in that case;

b) 0-2-3 - viable build - now you cant really use staff here cose the 0 points in 1 path leave you without the important passive for mana => no possibility to spam properly the 1 lame skill second path has to offer; however if you use axe with it, the dot skill and bleak squeal have nice debuff and additional dot to your axe dmg;

c) 1-1-3- for me the most versitile build - max buff - best utility of mp passive - decent lvl of extra heals - decent lvl of extra debuff , m atc passive, here i would use axe for main weapon atc speed/ crit build // if heal is needed on boss or in pvp -> staff (only in this 2 cases); and xbow/bow set up require +20 gear - 6 slot belt- koalas etc to be viable option here --- This is my current set up - and with atc speed and some crit rate / crit power stuff - 4 slot belt - i am able to hit for 50-80k crits, neither of my stuff aint +20, i dont use pieces and such, for casual player it works - i dd ok, i take aggro often to make me use bottles -.-'', and i can save up the sorry asses of the glass canon builded vms, cor and healers who dont know how to play their class and steal the aggro with 1 skill.....
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Post by BlackHavoc Thu Jun 21, 2012 3:28 pm

elluminus wrote:Because ppl add you in party cause they expect you to buff them, especially with angel's force ^^ (+30 to all stats at lvl 1)

Buffslave huna.
and your's.

3.1.1 Very Happy!
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Post by Shoshi Thu Jun 21, 2012 4:10 pm

If you gonna bring buffslave huna to pt, then just go -1-3-1 or 0-3-2 no point in gimping dd potential by investing 3 points in first path ever.... but that is also waist since in that case you need 2 buffslave hunas to stack their 2 force buffs. Now where is the logic in making 3 mc hunas just cose someone want to tickle mobs with staff instead of axe? i totaly dodge that logic and cant understand it, sorry Sad
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Post by Ascillyon Thu Jun 21, 2012 5:04 pm

I think with the water enchanting buff you have a huge reg of MP and if you hit with a fast weapon you can reg it even faster. Though... you need to hit it for it. Ranged DD.... well... without any passives I don't know if the atk speed is good. Bear in mind Ranged DD consists of DEX and Agi, both stats which are of no real use for a magus nor stats which are in the j-lvl.
Even with Void, you would get minimal crits, Ellu.
So I kinda have my doubts with it.
My choice would still be the axe since it has a magic boost (even if it is tiny) in it. Especially since you can DoT and still atk with axe to reg with water-enchanting.
And yes a magus has about 4 heals, but for the seriousness sake I only take two into account since Essence of life has a 5min CD and Spirit of restoration about 2min (so you can cast it once for one or two battle intervals which is something you can forget) and SoR is a HoT, where on a deadly dmg it will kill before it heals fully.
Spirit of salvation remains and Purifying water as HoT. The MP cost for salvation is about the same as healing and you need to cast it from the pure theory double as much as healing which drains the MP even more. Bear in mind in the healing column of the oracle he has many MP reg as passives upon killing (Saint Charge Passive: Chance when killing a target within EXP range (15lvls) to activate 10 seconds of +50% MP Recovery). If I recall my magus MP reg with water enchanting it was...+-2700MP. Thinking a oracle has prolly the same it will be much more.
Furthermore: A magus has only buffs for secondary stats whereas an oracle or a bishop buffs for primary stats AND secondary stats on all areas which increase the likeliness for less heals as well.
In the end I still think, if you want a healer....get a R7 BP and everyone can heal. ;-)

but enough with all this theory thing. In the end it's all up the each single player.
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Post by BlackHavoc Fri Jun 22, 2012 5:29 am

Shoshi wrote:If you gonna bring buffslave huna to pt, then just go -1-3-1 or 0-3-2 no point in gimping dd potential by investing 3 points in first path ever.... but that is also waist since in that case you need 2 buffslave hunas to stack their 2 force buffs. Now where is the logic in making 3 mc hunas just cose someone want to tickle mobs with staff instead of axe? i totaly dodge that logic and cant understand it, sorry Sad

Ah, i used some old skilltree pics of magus.
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Post by Shoshi Fri Jun 22, 2012 7:50 am

https://youtu.be/xvTbXDnUW3U

There you go magus PvP build -2-3-0 - take in note he use siren to help him with cast time another issue of a staff huna - the huge casting time to the small skills we have to offer as "mages"
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